The challenge
Not every job belongs in the cloud. Small fine-tunes and batch renders fit a Mac, paying to ship them out wastes money and privacy.
Understanding the workload
One found both jobs fit comfortably under 80% of a Mac Studio's 192 GB unified memory (≈114 GB and ≈90 GB headroom), so it kept them on-device.
Best hardware for the job
On-device (Apple Silicon), no cloud hardware needed.
Completion
Ran locally; the data never left the machine and no instance was ever provisioned.
What changed
It just ran it on my Mac and told me why. No upload, no invoice.
Placement, hardware matching and completion are real system behavior; the figures are editable model inputs.